Must recharge

These moves prevent the user from moving after using said move. All moves concerned have a base PP of 5, a base power of 150-160, and an accuracy ranging from 90-100%.

Moves that require recharge:

 * Blast Burn
 * Frenzy Plant
 * Giga Impact
 * Hydro Cannon
 * Hyper Beam
 * Roar of Time
 * Rock Wrecker
 * Prismatic Laser
 * Meteor Assault
 * Eternabeam